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Trapper

Grade 2 Enchantment


Casting Time: 1 Main action
Range: Touch
Components: {S, R}
Duration: 8 hours
Spirit: 8

When you have set a trap, you may imbue it with magic from the surrounding area, blending it in more naturally.
The trap is nearly Invisible and can only be spotted with a Survival or Investigation skill check against your WIS. save CL..
A creature walking in to your trap needs to make a Reflex save against the same CL..
On a failure it is Grappled and Restrained.