“I am the scale of judgement; I bring order and safety to those that request it.
I am protection, I am a shield.
My creation has brought abjuration to the Realm, and I am her keeper.”

“Creatures of the Realms do not fear my judgement if thou are of purest heart.
I only act on behalf of those that truly need and deserve it.
My punishment is always fair and never cruel.
May the lost serve their sentence and better themselves.”

Devotion points
These are the tenets; your GM decides when you followed them
adequately to gain points
You may gain 1 devotion point by doing the following:

  • Being non-biased during conflict resolution.
  • Protecting the weak and innocent.
  • Aid those who are exiled to redeem them self.
  • Passing judgement only after attaining certainty of the guilt of the offender.
  • Only act with certainty.

You lose 1 devotion point by doing the following:

  • One must not judge for friends or gifts.
  • Walking away from those in need of help.
  • Aiding in or committing acts of criminality.
  • Judging on impulse.
  • Breaking the local law.

When following Quelitrea as their Priest, Paladin or Warlock, you gain the following:
Proficiency in Investigation, Insight and Draconic

Magic spells If capable of casting spells, in addition to your chosen spells, you also gain the following:

Player level 1
Animated Shield, Blade Warding, Protection

Player level 3
Arcane Shield, Mage Armor, Day Light Shield

Player level 5
Bond of Destiny, Dirt wall, Warding of Poison, Venom and Disease

Channel Divinity (Quelitrea)
  • When creatures are getting hostile towards you, you can use your channel divinity, and try and calm them by persuading or deceiving them with + 1A against their insight skill checks.

  • When you have no reactions left, you may regain all your reactions.

Shield Symbol (Quelitrea)

You gain Trained with a (medium armor) shield, when you wear a medium shield Quelitrea holy symbol appears on it, and it counts as a religious symbol.

Sharp Mind

You gain proficiency in perception.
If you already have proficiency, you get expertise instead.

The Good and The Bad

You gain proficiency in intimidation or persuasion.

“I am Hiruko! first born of Izanagi and Izanami, although I was sent out to sea before my third year, I have seen many corners of the world upon my reed boat.
Born with no bones, I have learned to love the sea, as it allows me to move freely and unabated, I will protect her and all that live in it, this is my purpose.”

“My devoted, enjoy your days and live life.
The oceans are vast and rich, and I will share my wealth to those deserving. Work hard and laugh harder and you will not regret what I will bring.”

Devotion points
You increase 1 devotion point by doing the following:

  • Spread joy and happiness.
  • Respect the oceans.
  • Work hard for your gains.
  • Share your happiness and fortune.
  • Share your food to the hungry.

You decrease 1 devotion point by doing the following:

  • Cause harm to the underserving.
  • Pollute the oceans and seas or let it happen.
  • Take the easy way out.
  • Cause misery.
  • Be shellfish with what you have.

When following Ebisu as their Priest, Paladin or Warlock, you gain the following:
Proficiency in Swimming, Vehicle (Water Small), Vehicle (Water Medium), Vehicle (Water Large) and Vehicle (Water Gargantuan)

Magic spells If capable of casting spells, in addition to your chosen spells, you also gain the following:

Player level 1
Control Element (Water), Frigid Winds, Protection

Player level 3
Absorb Elements, Hermit Berry, Summoning liquid

Player level 5
Changing fate, Summoning Foods, Calming voice

Channel Divinity (Ebisu)
  • You may cast any restoration school spell that you have, of a grade lower that 1/4th of you player level (minimum of 1), without spirit cost.
  • When giving away food or drinks, you may use your Channel Divinity as a main action, to magically double the amount of food and drinks. not the containers
Voice of the Seas

Sea and Ocean creatures can understand you perfectly.

Way of the Waters

Your swimming speed is doubled, and if it's equal to or greater than your walking speed you gain a +30ft. swimming speed.

“I am the Harbinger of death and despair is what I go by, but you may call me Camazots.
The Lunastrean goddess of death and bats.
The death of people fuels me with energy and power, only those that survived and remain loyal to me will know me by my true name Camaranam.”

“My poor Lunastrean kin, hurt and shunned by cruel mortals, hunted, and enslaved for your very own being. I will give you the power to fight back, to take back, to make those who wronged you suffer like you have. I shall bestow on you my power and my will so you can fight them till the very end.
*Undead creatures cannot follow her.”

Devotion points
You increase 1 devotion point by doing the following:

  • Nothing is to evil nothing is too vile.
  • Pillaging and murdering is empowerment and prideful to us.
  • Protect all Chiropteran for my favor.
  • Protect my followers at all cost.
  • Destroy all those with prolonged life.

You decrease 1 devotion point by doing the following:

  • Never forgive any that wronged you.
  • Never back-off a battle that you started.
  • Killing any bats.
  • Sparing the life of an enemy.
  • Denial any that wants to bring one from death.

When following Camazots as their Priest, Paladin or Warlock, you gain the following:
Proficiency in Intimidation and Stealth

Magic spells If capable of casting spells, in addition to your chosen spells, you also gain the following:

Player level 1
Gildion’s Shackling Strike, Insect Plague, Globe of Acid

Player level 3
Hexed, Hunter’s Prey, Zephyr’s gift

Player level 5
Silence, Binding spell (Humanoid/Goblinoid)

Channel Divinity (Camazots)
  • Bane of the Undead,
    undead creatures with a DL. Of half your priest level must make a Willpower save against your WIS. save, or are Frightened for 1 minute, if the undead critically fails, it is destroyed instead.

  • Any creature in your aura radius (Blind sense) that you choose gets their weapon coated in poison, and for the duration, they deal an additional poison damage equal to your devotion die.

Bat speech.

You can cast speak with animals at will but only to bats. Bats see you as a close friend at all time.