Each time you roll a D20,
you may choose to re-roll the die,
if you get attacked, you may force them to re-roll the die.
You can do this up to half your proficiency (minimum of one) per long rest.
Your photogenic memory allows you to recall any and all information.
Your INT. Score increase by 1. (Maximum of 20)
You know exactly how much time has passed.
You have advantage on history skill checks.
When flying in the air, you can forcefully drop straight down, when you do so, you may triple your maximum flying speed.
Your CHA. Score increases by 1.
(Maximum of 20)
When making any attack, you gain a +2 to hit.
All your ability Scores increase by 1. (Maximum of 20)
Your CHA. Score increase by 1. (Maximum of 20)
You gain a +3 on all CHA. Skill checks and an additional +2 on your performance skill check.
You can mimic any voice of any language that you can understand, and act like any creature that you have met (as much as you have seen from them.
When impersonating someone, you may choose to use the performance skill check instead of deception
(must be at least a level 4 character with 1 level as a full or halve caster)
All your range attacks count as magical.
You lose the reload property on all your range weapons, and don’t have to reload them.
Any special ammunition that you have (in chest or barrel, not a dimensional pocket) you can summon at will on the weapon without spending any main or skill actions.
You gain proficiency on all range weapons if you don’t already have them.
Your DEX. Score increase by 1. (Maximum of 20)
You gain proficiency in all bow weapons.
All the bow ranged attacks of range weapons are doubled.
When using all your main actions for bow ranged attacks you may use your skill action for two additional range attacks.
When making a weapon attack with your off-hand (talent action) (including Unarmed strikes), you may add your proficiency on the weapon attack.
Your DEX. Score increase by 1. (Maximum of 20)
Your passive Perception increase by 1.
When you roll for Responds order, you gain +1A.
When you get a surprise attacked, you may use your reaction to roll for Responds order normally.
You may choose any number of level 1 Arcane spells equal to your proficiency,
Your INT. score increase by 1. (Maximum of 20)
When rolling for Responds order or calculating your dodge, you use your INT. Mod. instead of your DEX.
When a creature scores a critical hit on you, you can use your reaction to negate the crit damage.
This Perk is locked, please buy one of the following products to unlock it: Corebook (Ebook)
When you drop to 0 HP and fall unconscious you may use your reaction. Roll a D20. CL 15. On a success. You do not fall unconscious and gain 1 HP.
You may choose any number of level 1 Divine spells equal to your proficiency,
You may choose any number of level 1 Nature spells equal to your proficiency,
Your DEX. Score increase by 1.
(Maximum of 20)
When making any attack, you gain a +2 to hit.
Your INT. Score increase by 1.
(Maximum of 20)
When making any attack, you gain a +2 to hit.
Your WIS. Score increase by 1.
(Maximum of 20)
When making any attack, you gain a +2 to hit.