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Sleep

Grade 2 Enchantment


Casting Time: 1 Full action
Range: 90ft. 10ft. radius
Components: {V, S, M} {A pinch of sand from an hour glass}
Duration: 10 minute per caster level
Spirit: 15

You cast the sand in the direction where you want to cast the spell.
All creatures in the radius must make a Fortitude save against your INT CL. On a failure, they fall fast asleep and are Prone and Unconscious for the duration.
On a critical failure, the creature cannot wake up for the full duration of the spell.
A creature can use its Main Action to wake a sleeping creature. When a sleeping creature takes damage, it will also wake up.
This spell has no effect on Undead, Constructs and SĂ­dhe creatures.