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Word of Power: Command

Grade 2 Mentalization


Casting Time: 1 Main action
Range: 30ft.
Components: {V}
Duration: Until the start of your next turn
Spirit: 10

You speak a single word of power to command a creature to your will.
If the creature is not Deafened, it must make a Willpower save against your CHA CL. or be affected by one command that you give.
Choose one of the following commands:

  • Approach: the creature is forced to take the nearest and safest route to you.
  • Flee: the creature is forced to use all its actions (Main and Quick) to move as far away from you as possible.
  • Follow: the creature is forced to follow you where you go.
  • Grovel: the target is forced to lay flat on the ground face down begging for mercy.
  • Help: the creature is forced to help you with your actions (not fighting its own allies or harmful act to himself).
  • Release: the creature is forced to let go of whatever it is holding.
  • Silence: the creature is unable to make any sound.
  • Stop: the creature is forced to stop any actions it was taking (including flying or concentrating on spell and skills).
  • Surrender: the creature is forced to drop its weapon and stop resisting, automatically failing saves and contested skill checks.

After the creature has taken this action, its turn ends.
You can change the duration of this spell with the following:

  • 1 minute for an additional 15 spirit.
  • 1 hour for an additional 40 spirit.
  • 24 hours for an additional 80 spirit.

When you increase the duration, the creature is Charmed and the spell ends if the creature is harmed in any way.
As a Quick Action, you can change the command in the duration.